The e-Culture Focus area of the e-Jobs Observatory identifies the skills and competences demanded by the market in the field of e-Culture. e-Culture can be defined as new technologies that help accessing and experiencing cultural heritage content. This focus area is devoted to skills and competences that bring digital technologies to museum collections. Visit http://www.e-jobs-observatory.eu/focus_areas/e-culture to find more about exciting professions that lead to ample employment opportunities.
Since founding Open Images in 2009 and participating in numerous publicly funded research projects, the Netherlands Institute for Sound and Vision has been an active provider, user and advocate of open cultural data and content in the cultural (heritage) sector. As a publicly funded national archive for Dutch audiovisual heritage, we believe allowing (creative) reuse of our collections - when copyright allows - enables innovative applications based on our shared cultural wealth and contributes to a bigger, more diverse and - sometimes - more meaningful reach of these collections. Allowing this to happen contributes to our relevance to today’s society and adds value that would otherwise remain unlocked. A good example where this is evidenced is the contextualization of our historical newsreel collection in Wikimedia projects, most notably Wikipedia. Thousands of articles on various language versions of Wikipedia have been enriched with archival footage from our collection, attracting millions of pageviews every month.
This paper puts forward the idea that Virtual Museums (VMs), if adopted in an instructional perspective, can effectively contribute to re-shape Cultural Heritage Education and can also contribute to sustain the new, multifaceted vision of “education”
“Kore, what is your story? Advancing cultural experience through the use of ICT”, was the topic of the Winter Stage, organised by the eCultValue project together with the Acropolis Museum which took place in Athens, Greece, on 8 – 9 December 2014.
In the 21st century the world faces epochal changes which affect every part of society, including the arenas in which Cultural Heritage is made, held, collected, curated, exhibited, or simply exists. The RICHES project is preparing a publication about these changes, and has opened a call for contributions to the book. Continue reading →
eCult Skills will present its five eCult jobs profiles on the occasion of the Winter Stage in Athens, organised by the eCult Value project. This high-profile event will take place at the Acropolis Museum and will bring together museum and technology representatives. The workshop of eCult Skills will be in the afternoon session.
For more information, please have a look at the programme
The eCult Skills Observatory is a webportal geared at new jobs for cultural heritage. Digital technologies are becoming essential enablers to access, document, preserve and interlink cultural heritage collections and artefacts. Museologists and curators often do not have sufficient knowledge in technologies to take decisions for a digital strategy, on the other hand, technology providers know little about the needs of cultural collections.
Join the Digitized Digital Design Conference, on September 25th-26th 2015, in Athens, Greece. Two-days of workshops and conference talks from global leaders from the world of digital design and creativity!
The eSkills for Jobs 2015 European video competition, organised within the context of the eSkills for Jobs awareness raising campaign, is an opportunity to highlight and reward persons with a high level of digital skills and literacy at a European level.
The competition focuses on identifying concrete successful initiatives made possible by the use of ICT and the mastery of eSkills. The aim is to reach out to motivated and talented young people (aged 16 and over), business leaders, policymakers, ICT practitioners, NGOs, educators, job seekers and entrepreneurs.
The 4th eCult Dialogue Day that will be held on 13 May 2015 in Glasgow, on the occasion of the EMYA - European Museum of the Year event, is under the motto: "Museums responsing to the digital world". For this reason, eCultSkills representatives were invited to present the findings of the new job profiles in the cultural sector: Museum staff of the 21th century need more skills than before - the developed profiles will help cultural institutions to identify skills and competences and will give guidelines how to integrate them into their overall strategy.
The Royal Air Force Museum is Britain’s National Museum that tells the story of the RAF through its people and collections. It has three sites (Hendon, Cosford and Stafford) and a trading company which supplements its funding which comes principally from the Ministry of Defence.
This is an exciting time to join the Museum as it enters a key four-year project to mark the Centenary of the First World War in 2018. The Head of Digital Experience is a new post, which has been created to provide leadership in the development and delivery of digital products and experiences that deliver engaging global visitor experiences, supporting the Museum's mission, vision and brand. You will be responsible for leading in the development, implementation and delivery of a new digital strategy to support the Museum’s Public Engagement objectives. You will also have responsibility for developing and maintaining digital infrastructure across the three museum sites.
"School-specific versions of two popular video games recently debuted: MinecraftEDU and SimCityEDU. These games require students to apply knowledge in the context of a virtual world, fostering an interdisciplinary learning experience that integrates siloed concepts. MinecraftEDU and SimCityEDU call for skills that transcend curricular boundaries and thus better replicate the real-world intellectual challenges that students will face. Read on to learn how other educators are currently using these games in their classrooms and how you can, too."
The eCult skills Observatory is now on-line. It is the compilation of all information interesting for jobs, skills and competences in the cultural heritage sector. Furthermore, it gives useful practical links to information on technologies, ICT strategies for cultural heritage institutions and news on technology and culture.
The virtual world is still one of the fastest growing that we experience. The pace of technological change and digital intrusion into our lives is starting to raise a number of important questions for all of us. Issues of net neutrality, data protection, data security, and how we feel about whistleblowers such as Edward Snowden are becoming ever more relevant.
It is precisely these topics that Jaron Lanier addresses in his latest book, Who Owns the Future? (Simon & Schuster, New York, 2013). Lanier is best known for coining the term "virtual reality" and has been an active participant on the bleeding edge of technological development for quite some time. He is anything but a technological luddite, but on the other hand, he's not the sector's biggest cheerleader either...
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