The e-Culture Focus area of the e-Jobs Observatory identifies the skills and competences demanded by the market in the field of e-Culture. e-Culture can be defined as new technologies that help accessing and experiencing cultural heritage content. This focus area is devoted to skills and competences that bring digital technologies to museum collections. Visit http://www.e-jobs-observatory.eu/focus_areas/e-culture to find more about exciting professions that lead to ample employment opportunities.
The 4th eCult Dialogue Day that will be held on 13 May 2015 in Glasgow, on the occasion of the EMYA - European Museum of the Year event, is under the motto: "Museums responsing to the digital world". For this reason, eCultSkills representatives were invited to present the findings of the new job profiles in the cultural sector: Museum staff of the 21th century need more skills than before - the developed profiles will help cultural institutions to identify skills and competences and will give guidelines how to integrate them into their overall strategy.
The Royal Air Force Museum is Britain’s National Museum that tells the story of the RAF through its people and collections. It has three sites (Hendon, Cosford and Stafford) and a trading company which supplements its funding which comes principally from the Ministry of Defence.
This is an exciting time to join the Museum as it enters a key four-year project to mark the Centenary of the First World War in 2018. The Head of Digital Experience is a new post, which has been created to provide leadership in the development and delivery of digital products and experiences that deliver engaging global visitor experiences, supporting the Museum's mission, vision and brand. You will be responsible for leading in the development, implementation and delivery of a new digital strategy to support the Museum’s Public Engagement objectives. You will also have responsibility for developing and maintaining digital infrastructure across the three museum sites.
"School-specific versions of two popular video games recently debuted: MinecraftEDU and SimCityEDU. These games require students to apply knowledge in the context of a virtual world, fostering an interdisciplinary learning experience that integrates siloed concepts. MinecraftEDU and SimCityEDU call for skills that transcend curricular boundaries and thus better replicate the real-world intellectual challenges that students will face. Read on to learn how other educators are currently using these games in their classrooms and how you can, too."
The eCult skills Observatory is now on-line. It is the compilation of all information interesting for jobs, skills and competences in the cultural heritage sector. Furthermore, it gives useful practical links to information on technologies, ICT strategies for cultural heritage institutions and news on technology and culture.
The virtual world is still one of the fastest growing that we experience. The pace of technological change and digital intrusion into our lives is starting to raise a number of important questions for all of us. Issues of net neutrality, data protection, data security, and how we feel about whistleblowers such as Edward Snowden are becoming ever more relevant.
It is precisely these topics that Jaron Lanier addresses in his latest book, Who Owns the Future? (Simon & Schuster, New York, 2013). Lanier is best known for coining the term "virtual reality" and has been an active participant on the bleeding edge of technological development for quite some time. He is anything but a technological luddite, but on the other hand, he's not the sector's biggest cheerleader either...
The European Commission published a Communication: "Towards an integrated approach to cultural heritage for Europe". It points out the challenges that cultural heritage is currently facing, but also the opportunities it represents at economic, social and cultural level. "The heritage sector must also adapt management and business models and develop new professional skills [...] Digitisation and online accessibility enable unprecedented forms of engagement and open up new revenue streams" are just two of key statements in the document. Complementing the Communication, the EC issued "Mapping report - Cultural heritage in EU policies".
“Kore, what is your story? Advancing cultural experience through the use of ICT”, was the topic of the Winter Stage, organised by the eCultValue project together with the Acropolis Museum which took place in Athens, Greece, on 8 – 9 December 2014.
In the 21st century the world faces epochal changes which affect every part of society, including the arenas in which Cultural Heritage is made, held, collected, curated, exhibited, or simply exists. The RICHES project is preparing a publication about these changes, and has opened a call for contributions to the book. Continue reading →
eCult Skills will present its five eCult jobs profiles on the occasion of the Winter Stage in Athens, organised by the eCult Value project. This high-profile event will take place at the Acropolis Museum and will bring together museum and technology representatives. The workshop of eCult Skills will be in the afternoon session.
For more information, please have a look at the programme
The eCult Skills Observatory is a webportal geared at new jobs for cultural heritage. Digital technologies are becoming essential enablers to access, document, preserve and interlink cultural heritage collections and artefacts. Museologists and curators often do not have sufficient knowledge in technologies to take decisions for a digital strategy, on the other hand, technology providers know little about the needs of cultural collections.
Der erste Dieselmotor der Welt, der Faradaysche Käfig, das berühmte U-Boot U1: Sie alle sind nun auch online zu bewundern. Das Deutsche Museum lässt Google Teile seiner Bestände digitalisieren. Und Museumschef Heckl muss sich kritischen Fragen stellen.
On the occasion of the Best in Heritage event, eCultValue organises its third Dialogue Day on 25 September 2014 in Dubrovnik The first Dialogue Day, held at the same occasion, was a success and Tomislav Šola, creator and director of Best in Heritage, expressed its wish to make it a permanent feature of his event. The aim of these Dialogue Days is to foster the communication between technology providers (from EU projects) and cultural heritage instituions, like museums. This time, three eCultValue experts will participate, together with eCult Ambassadors.
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